
After Fleshpound has taken 276 points of damage.This means that two different players can indefinitely "juggle" a calm Fleshpound as long as they keep him switching his attention by proximity. However, it is worth noting that this timer will reset whenever the Fleshpound switches its target to a different player.
Getting hit by a Fleshpound while it is docile will not reset this timer, neither breaking line of sights.
After 10-14 seconds once Fleshpound has gotten player in its sight. It has specific conditions that have to be met before they enrage: Damaging with on-perk weapons and then finishing it off with an off-perk weapon divides the XP and grants it to both perks.įleshpound moves slowly when docile, and sprint when enraged. Killing with weapons other than your current perk grants the XP to the perk that weapons belongs to. The base damage value further modified by the difficulty-specific multipliers. The Scrake is a heavy enemy that looks like a butcher with a chainsaw for an arm.For kill reward calculations read Dosh Mechanics.įleshpounds have their base health value scaled accordingly to the number of players in the game. It is quite slow moving in its neutral state, but it will become enraged under certain conditions. You must get the last hit on the Scrake to earn this trophy.Ī Scrake will become enraged once its health drops below a threshold of 50% in Normal difficulty and 90% in Hell on Earth difficulty (and interpolated values between the two). Scrakes will also become enraged if they are set on fire. On harder difficulties, Scrakes will become enraged if you leave them alone too long so be careful when kiting them around the map. Unlike the Fleshpound, once the Scrake becomes enraged, it will dash towards the nearest player and swing at them. Scrake attacks can be parried with a melee weapon! Scrakes do not disengage from their rage mode until killed. Scrakes will swing at you if you get too close but not become enraged. You must get the kill shot to achieve this trophy, this is why it is best to do this in solo. This is likely to come naturally but you run the risk of someone else getting the final hit each time. The quickest way to do this is to start a Survival match on Normal with 4 rounds, playing solo.
The Scrake's weak spots are its Head and Torso.The Scrake has a high chance of blocking any damage done to its torso, which is why headshots are the best course of action.
Support, Commando and Gunslinger headshots do the most damage.